GAME PROGRAMMER
Gameplay Programmer Ayelet Studio
At Ayelet Technologies, I worked on Son of Thanjai, an Xbox-funded production, focusing on core gameplay systems and runtime engine-facing features.
Steam: Son of Thanjai
C++ HLSL DirectX 12
A custom graphics renderer focused on low-level rendering architecture and modern real-time pipeline development on DirectX 12.
Git: Link
In this game, the protagonist gets stuck on a spacecraft and explores the spacecraft to break a way
out. This game consists of 2 scenes one, focused on level design and another focused on
scripting.
First is a puzzle phase to explore, solve and find a way along. Second is a
shooter phase to fight the enemies and get out of the space-craft
Video: Link
Git : Link
I took part in the ABK(Activision-Blizzard-King) Game Jam, sponsored by Unity. The festive theme? X-mas! Our team crafted "Santa’s Path" in record time—a heartwarming platformer where Santa, thwarted by mischievous goblins, embarks on a quest to reclaim and deliver stolen gifts. 🎁🚀
Git : Link
Game Jam Gameplay Programming Cozy Prototype
A bubble-theme cozy prototype built during Global Game Jam 2025 with a multidisciplinary team. I handled gameplay-side implementation and tuned the core feel around bubble flight and environmental wind obstacles.
Post: LinkedIn
C++ Unreal Engine 5.6 Physical Animation
A physics-driven character reaction prototype built in Unreal Engine 5.6 using standard engine systems. It keeps hit responses physically grounded while preserving animation, locomotion, and AI state.
Git: Link
Level DesignVFX
I am delighted to share my first VR project, which is a glimpse of Interstellar in VR. I created
this project for my College Symposium on 2023. My task was to virtually showcase our department's
theme, "Interstellar," to the audience.
The project features eight different environments with interactive elements. I primarily used Unity
for development and Blender for certain design aspects. Despite having a tight deadline, I was able
to create visually appealing content with the help of my friend , who provided a lot of help with
the design.
Video: Link
Git : Link
I developed this horror game for the IGDC 2024 Game Jam. The game begins in a maze filled with emptiness. As the player navigates and once player picks the statue (the target), the horror aspect comes into play: chained monsters are unleashed and they attempt to kill you. The only way to stop them is to make eye contact with the monsters. In order to succeed, you must overcome multiple monsters and return to the escape point.
Play : Link
In this game the player is responsible to run a successful Casino business: Managing money, people,
and resources in order to get the maximum profits.
With that profit, the player can buy new
different machines to improve the business on a larger scale. The customers visiting the casino will
constantly increase by bringing in new machines and furniture.
Git: Link
Thinking of how an infinite runner has no end, I actually developed "Sky Skates"🚀
where you navigate through various obstacles and rapid speed fire-ups, collecting coins and
power-ups to achieve higher scores. You can also upgrade your gear and unlock new items in the shop.
Download: Google Play
Video: Link
Git : Link
C++ Unreal Engine
A high-fidelity combat and traversal prototype featuring a procedural whip sword (Urumi) and a Sekiro-style grappling hook system.
C++ GLSL OpenGL
A graphics project developed from scratch in C++ and OpenGL, focusing on the mathematical implementation of real-time lighting models.